Thursday, December 11, 2008

What Makes a Great Concept Designer




an exploded view of Wall-E, sketched by Pixar's Jay Shuster as part of the character development process for movie

readthearticle

Jay, it turns out, was trained in Industrial Design at the College for Creative Studies in Detroit, and grew up surrounded by cars and mechanisms--his dad was a designer for GM. So it might be fair to say that much of his success building fictitious worlds for George Lucas and Pixar is built on an ability to design in the real world. After a long day sketching concepts, Schuster's fond of going home and unwinding by building furniture, often from old aircraft parts he gleans from a warehouse in the East Bay.

Making all these objects look right--and look consistent--is mostly a result of designing them with the user in mind, even if the user doesn't exist."

No comments: